GameState.py 5.5 KB

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  1. # automatically generated by the FlatBuffers compiler, do not modify
  2. # namespace: wire_protocol
  3. import flatbuffers
  4. from flatbuffers.compat import import_numpy
  5. np = import_numpy()
  6. class GameState(object):
  7. __slots__ = ['_tab']
  8. @classmethod
  9. def GetRootAs(cls, buf, offset=0):
  10. n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
  11. x = GameState()
  12. x.Init(buf, n + offset)
  13. return x
  14. @classmethod
  15. def GetRootAsGameState(cls, buf, offset=0):
  16. """This method is deprecated. Please switch to GetRootAs."""
  17. return cls.GetRootAs(buf, offset)
  18. # GameState
  19. def Init(self, buf, pos):
  20. self._tab = flatbuffers.table.Table(buf, pos)
  21. # GameState
  22. def Rows(self):
  23. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
  24. if o != 0:
  25. return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
  26. return 0
  27. # GameState
  28. def Cols(self):
  29. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
  30. if o != 0:
  31. return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
  32. return 0
  33. # GameState
  34. def NextPiece(self):
  35. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
  36. if o != 0:
  37. return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
  38. return 0
  39. # GameState
  40. def CurrentPiece(self):
  41. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
  42. if o != 0:
  43. return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
  44. return 0
  45. # GameState
  46. def PieceRotation(self):
  47. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
  48. if o != 0:
  49. return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
  50. return 0
  51. # GameState
  52. def PieceRow(self):
  53. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
  54. if o != 0:
  55. return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
  56. return 0
  57. # GameState
  58. def PieceCol(self):
  59. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
  60. if o != 0:
  61. return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
  62. return 0
  63. # GameState
  64. def Score(self):
  65. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
  66. if o != 0:
  67. return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
  68. return 0
  69. # GameState
  70. def Grid(self, j):
  71. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
  72. if o != 0:
  73. a = self._tab.Vector(o)
  74. return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
  75. return 0
  76. # GameState
  77. def GridAsNumpy(self):
  78. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
  79. if o != 0:
  80. return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
  81. return 0
  82. # GameState
  83. def GridLength(self):
  84. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
  85. if o != 0:
  86. return self._tab.VectorLen(o)
  87. return 0
  88. # GameState
  89. def GridIsNone(self):
  90. o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
  91. return o == 0
  92. def GameStateStart(builder): builder.StartObject(9)
  93. def Start(builder):
  94. return GameStateStart(builder)
  95. def GameStateAddRows(builder, rows): builder.PrependInt16Slot(0, rows, 0)
  96. def AddRows(builder, rows):
  97. return GameStateAddRows(builder, rows)
  98. def GameStateAddCols(builder, cols): builder.PrependInt16Slot(1, cols, 0)
  99. def AddCols(builder, cols):
  100. return GameStateAddCols(builder, cols)
  101. def GameStateAddNextPiece(builder, nextPiece): builder.PrependInt16Slot(2, nextPiece, 0)
  102. def AddNextPiece(builder, nextPiece):
  103. return GameStateAddNextPiece(builder, nextPiece)
  104. def GameStateAddCurrentPiece(builder, currentPiece): builder.PrependInt16Slot(3, currentPiece, 0)
  105. def AddCurrentPiece(builder, currentPiece):
  106. return GameStateAddCurrentPiece(builder, currentPiece)
  107. def GameStateAddPieceRotation(builder, pieceRotation): builder.PrependInt16Slot(4, pieceRotation, 0)
  108. def AddPieceRotation(builder, pieceRotation):
  109. return GameStateAddPieceRotation(builder, pieceRotation)
  110. def GameStateAddPieceRow(builder, pieceRow): builder.PrependInt16Slot(5, pieceRow, 0)
  111. def AddPieceRow(builder, pieceRow):
  112. return GameStateAddPieceRow(builder, pieceRow)
  113. def GameStateAddPieceCol(builder, pieceCol): builder.PrependInt16Slot(6, pieceCol, 0)
  114. def AddPieceCol(builder, pieceCol):
  115. return GameStateAddPieceCol(builder, pieceCol)
  116. def GameStateAddScore(builder, score): builder.PrependInt16Slot(7, score, 0)
  117. def AddScore(builder, score):
  118. return GameStateAddScore(builder, score)
  119. def GameStateAddGrid(builder, grid): builder.PrependUOffsetTRelativeSlot(8, flatbuffers.number_types.UOffsetTFlags.py_type(grid), 0)
  120. def AddGrid(builder, grid):
  121. return GameStateAddGrid(builder, grid)
  122. def GameStateStartGridVector(builder, numElems): return builder.StartVector(1, numElems, 1)
  123. def StartGridVector(builder, numElems):
  124. return GameStateStartGridVector(builder, numElems)
  125. def GameStateEnd(builder): return builder.EndObject()
  126. def End(builder):
  127. return GameStateEnd(builder)