# automatically generated by the FlatBuffers compiler, do not modify # namespace: wire_protocol import flatbuffers from flatbuffers.compat import import_numpy np = import_numpy() class Playfield(object): __slots__ = ['_tab'] @classmethod def GetRootAs(cls, buf, offset=0): n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset) x = Playfield() x.Init(buf, n + offset) return x @classmethod def GetRootAsPlayfield(cls, buf, offset=0): """This method is deprecated. Please switch to GetRootAs.""" return cls.GetRootAs(buf, offset) # Playfield def Init(self, buf, pos): self._tab = flatbuffers.table.Table(buf, pos) # Playfield def Rows(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4)) if o != 0: return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos) return 0 # Playfield def Cols(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6)) if o != 0: return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos) return 0 # Playfield def Cells(self, j): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8)) if o != 0: a = self._tab.Vector(o) return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1)) return 0 # Playfield def CellsAsNumpy(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8)) if o != 0: return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o) return 0 # Playfield def CellsLength(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8)) if o != 0: return self._tab.VectorLen(o) return 0 # Playfield def CellsIsNone(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8)) return o == 0 def PlayfieldStart(builder): builder.StartObject(3) def Start(builder): return PlayfieldStart(builder) def PlayfieldAddRows(builder, rows): builder.PrependInt16Slot(0, rows, 0) def AddRows(builder, rows): return PlayfieldAddRows(builder, rows) def PlayfieldAddCols(builder, cols): builder.PrependInt16Slot(1, cols, 0) def AddCols(builder, cols): return PlayfieldAddCols(builder, cols) def PlayfieldAddCells(builder, cells): builder.PrependUOffsetTRelativeSlot(2, flatbuffers.number_types.UOffsetTFlags.py_type(cells), 0) def AddCells(builder, cells): return PlayfieldAddCells(builder, cells) def PlayfieldStartCellsVector(builder, numElems): return builder.StartVector(1, numElems, 1) def StartCellsVector(builder, numElems): return PlayfieldStartCellsVector(builder, numElems) def PlayfieldEnd(builder): return builder.EndObject() def End(builder): return PlayfieldEnd(builder)